Free, for Dungeons & Dragons players

Look up spells and monsters.
Make your character.

Check what a spell, monster or magic item does, right when your table needs it. Then build a character and let Tavern Bag do the math. Free, with a free sign-in.

Or try the search right here first, before any sign-in ↓

Free Connections account. Sign-in is on Connections' own page (its address starts accounts.connections), the account service Tavern Bag runs on. The first time it asks your name, birthday (accounts are for 18 and over) and email, then emails you a code. No card, and after that just your email and a code.

Mara · Level 3 Human Warlock
12
Armor Class
Hit points 27 of 27
Pact slots Tap a full circle to spend it.

Eldritch Blast · +4 to hit · 1d10 force

Nothing rolled yet.

Mara is an example character. Try the buttons: this is how your own sheet works, and yours saves every change.

1,869spells
3,144monsters
2,861magic items
18openly licensed books

Look It Up. Right Now.

This is the real library search, live on this page, and this part needs no sign-in. Type a name, or ask the way you would ask your DM.

Pinned to the notice board: four entries, word for word

Eldritch Blast

Evocation cantrip · Warlock

A cantrip is a spell you can cast every turn without using anything up.

Casting time
Action
Range
120 feet
Components
V, S (spoken words, a hand gesture)
Duration
Instantaneous

You hurl a beam of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Force damage.

Cantrip Upgrade. The spell creates two beams at level 5, three beams at level 11, and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Source: SRD 5.2.1, the free 2024 rules

Fireball

Level 3 Evocation · Sorcerer, Wizard

Spells run from level 1 to 9. The higher the level, the bigger the spell.

Casting time
Action
Range
150 feet
Components
V, S, M (spoken words, a hand gesture, a material)
Duration
Instantaneous

A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one.

Flammable objects in the area that aren't being worn or carried start burning.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.

Source: SRD 5.2.1, the free 2024 rules

Owlbear

Large Monstrosity · Challenge 3

Challenge says how dangerous a monster is. Higher is tougher.

Armor Class
13
Hit Points
59
Speed
40 ft., climb 20 ft.

STRDEXCONINTWISCHA
18 (+4)12 (+1)16 (+3)3 (-4)12 (+1)5 (-3)

Keen Sight and Smell. The owlbear has advantage on Perception checks that rely on sight or smell.

Multiattack. The owlbear attacks with its beak and claws.

Read the whole stat blockFold it back

Skills Perception +3, Stealth +3

Senses darkvision 60 ft., passive Perception 13

Actions

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Source: Level Up: Advanced 5e, Monstrous Menagerie

Bag of Holding

Wondrous Item, uncommon

Rarity says how hard a magic item is to find, from common up to legendary.

This bag’s interior space is significantly larger than its apparent size of roughly 2 feet at the mouth and 4 feet deep. The bag can hold up to 500 pounds and has an internal volume of 64 cubic feet. Regardless of its contents, it weighs 15 pounds. Retrieving an item from the bag requires an action. If you have never interacted with a specific bag of holding before, the first time you use it, it requires 1d4 rounds to take stock of its contents before anything can be retrieved from the bag.

Read the restFold it back

Food or water placed in the bag immediately and permanently lose all nourishing qualities, after being in the bag, water no longer slakes thirst and food does not sate hunger or nourish. In a similar fashion, the body of a dead creature placed in the bag cannot be restored to life by revivify , raise dead , or other similar magic. Breathing creatures inside the bag can survive for up to 2d4 minutes divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

The bag cannot hold any item that would not fit in a normal bag of its apparent size or any item with the Bulky quality.

If the bag is punctured, torn, or otherwise structurally damaged, it ruptures and is destroyed, and the contents are scattered throughout the Astral Plane.

Placing a bag of holding inside another extradimensional storage device such as a portable hole or handy haversack results in planar rift that destroys both items and pulls everything within 10 feet into the Astral Plane. The rift then closes and disappears.

Source: Level Up: Advanced 5e

Every result is the whole entry, word for word, from 18 openly licensed books, the 2024 rules (SRD 5.2.1) and Level Up: Advanced 5e among them. Signed in, you also get filters by book, level and class, and the character builder to put it all to work. Which licences, and what they allow

From Blank Page to Table-Ready

You make the choices. Tavern Bag works out every number from the real rules, then hands you a sheet you can play from.

  1. Choose

    Class, background, species, ability scores, subclass, feats and gear, one step at a time.

  2. It does the math

    Every number comes from the rules. Put on a magic item and the numbers move, with a note saying why.

  3. Play from the sheet

    Hit points, spell slots, dice and death saves, saved with every change, in any browser on a phone or a laptop.

Homebrew too: make your own items, species, classes and backgrounds, and they work exactly like the published ones.

Take your hero anywhere

Every export is free, on every plan.

  • Print
  • Tavern Bag sheetTwo pages plus the rules text, Letter or A4
  • Official 5e sheetWizards' fillable 2014 PDF, every box filled
  • Virtual tabletops
  • Foundry VTTA dnd5e actor, ready to import
  • Fantasy GroundsA 5E character file
  • AlchemyScores, skills, items and spells
  • Improved InitiativeAC, hit points, saves and attacks
  • Keep a copy
  • MarkdownFor Discord, Obsidian or Notion

Free to Play. Pay Only to Keep More.

The library, the builder, the play sheet and every export are the same on both. The only difference is how many heroes you keep.

Free

$0no card, no trial

  • Search all 8,433 library entries
  • The character builder and the play sheet
  • Every export: print, PDF, Foundry and more
  • Keep 3 heroes
✦ Sign up free
Tavern Bag Unlimited

$3.99a month, or $39.99 a year

  • Everything in Free
  • Keep as many heroes as you like
  • Stop any time: your heroes are never locked or deleted, you just cannot add one past 3
Start free, upgrade inside

Upgrade from your account menu once you're in.

Pull Up a Chair

One free account opens the whole library and keeps your heroes. Here is exactly what happens when you click.

  1. Make a free account

    On Connections' own sign-in page (its address starts accounts.connections): your name, your birthday (accounts are for 18 and over) and your email.

  2. Type the code they email you

    A phone number is optional, and you can skip the texts.

  3. Allow Tavern Bag

    You come straight back into the library. Next time it is just your email and a code.

Connections runs sign-in for Tavern Bag, so that page has its own name and logo: you are in the right place. Been here before? The same button signs you back in.

Connections shares your email and basic profile with Tavern Bag so your characters stay yours. Privacy · Trouble signing in?

Like It? Drop a Coin in the Jar.

A tip is a thank-you, not a plan: it unlocks nothing. Tavern Bag is made by Lunar Werx, a small crew that would rather build one good thing than a pile of junk. If it earns a seat at your table, a coin keeps it going. If not, roll on.

Tip every month

Each coin starts its own monthly tip and cancels any time, no questions asked. No sign-in needed: it is paid through Connections Pay and Stripe, so we never see your card. To see or stop one, open your purchases on Connections with the email you tipped with, or ask us.